Oh, those once enslaved by the worm!
I have to wonder if they’ve been liberating themselves before Allison was dealing with Gog-a-gog or if her interactions with gog gave them the chance they needed. Haha…. make sure YOU don’t have a worm in your mind telling you it’s your ego folks.
You could do it for 8 more pages? Please do, eventually! I love seeing the stuff you design, wish I could come up with the absurd variety of designs you do.
Mammon was so sad about how he killed all of his kin. But it looks like his bloodline survived somehow, and opposed what he became. I wonder if he would have found comfort in that, it feels somewhat sweet.
I also love how all of them are specifically the groups who resisted the Demiurges.
I have the fear that the characters that Abaddon spend pages introducing are going to be wiped from the sky even before you have time to actually learn their names.
This is pretty pointless because I’m pretty sure the ships were designed via Rule of Cool, but what the heck: An analysis of the naval designs of godships.
Now, broadly speaking, most warships are designed around their main armament – whatever weapon is most powerful and expensive, and thus, which you want to get the most use out of. It is interesting, however, to note that the biggest guns on almost every godship design we can see thus far is placed ABOVEDECKS, on the top of the godship, rather than below, where it might serve a useful purpose as a direct bombardment weapon. Why?
Well, ships in general are actually quite hard to destroy entirely – ships at sea tend to be sunk by having enough holes torn in them that they can no longer keep the water out, or by being battered so often that fires have begun to rage out of control. However, the former isn’t a problem for an airborne godship, and the latter can actually take quite a long time and many shells to actually accomplish. “Mission-killing” by damaging enough critical equipment (such as fire control stations or systems, weaponry, engines, etc.) can happen much sooner, but that can still allow a damaged vessel to limp away from the battle and, if screen by their surviving fleet, back to safe harbor. But how would you go about destroying a godship outright?
Answer: Destroy their means of levitation. Most godships seem to be designed with their godbone, their lifting apparatus, located UNDER the ship, rather than above (the Aiman-Shan fleet seems to be an exception, but even then a significant part of their godbone is located under their craft). This makes sense – placing the godbone above the ship would risk whatever structures holding the godbone to the ship giving away during the stresses of battle and rapid manuever. Placing the godbone underneath ensures that as long as the godbone remains intact, it’s supporting the vessel.
But what if the godbone were damaged by, say, heavy naval artillery? Unable to support its structure anymore, the vessel may very well come to a crash landing, or even depending on which parts were damaged rip itself into pieces from lack of critical support. While one could batter at the superstructure or the main hull of the vessel all day and achieve only minimal results, a good, solid penetrating hit on the godbone has the potential to destroy the entire vessel. Thus, the heaviest guns are placed topside – the expected position of superiority is to sit below the enemy and fire upwards into their godbone, while keeping them from firing on yours.
This has implications for how godship battles play out. A godship may fly high to begin with for the sake of visibility and ground bombardment, but in expected battle against other godships both fleets are likely to go as low to the ground as they feel they can safely go. Rate of safe diving would be an important metric on which to judge a good godship as being able to get below the enemy upon contact could be a critical advantage, and skilled helmsmen capable of scraping the ground without actually colliding would be at a premium – and because of the individual nature of each godship, every such helmsman must get to know their vessel on a deep and intimate level to truly bring out their best. Shells may be designed not to make holes in ships, but instead to blast away as much material off the enemy ship as possible, thus lightening them to the point where they can’t help BUT rise high enough to bring guns to bear on their godbone. There is likely an emphasis on direct fire salvoes vs arcing salvoes intended to hit the enemy’s deck, as direct fire is more likely to blast material off the ship. It’s also not unlikely that godships will heel as much as they can during an engagement towards the enemy, thus shielding their vulnerable godbone as much as possible with the armored bulk of the hull. Cautious captains with what they feel to be the superior fleet are likely to deliberately choose to crashland rather than risk floating away, as if they expect their fleet to still hold the field after the battle it is easier to repair a crash-landed godship than one who had its spine broken – inferior fleet captains are left with a difficult choice of whether to crash and risk capture, or ascend and risk destruction.
The nature of this weapons design also has implications for how ground bombardment is conducted. Firing from directly above would be the most powerful and effective form of ground bombardment, but as we can see this is generally left to secondary batteries. It may be that it is expected that this is sufficient over time if the enemy has no counter. It may also be that the main batteries ARE used in bombardment, but are expected to be done with arcing fire at extreme range – this would be wildly inaccurate, but with the range advantage garnered by height no ground-based fortress would be able to muster any kind of reasonable response. Potentially admirals facing a fortress to be reduced have a choice of either closing to range almost directly above the enemy to fire with more effectively targeted secondary guns at the risk of potentially taking more fire, to their vulnerable godbone even, vs the safer but less effective and more wasteful choice of standing at range and using their main batteries as siege guns.
The question may be asked, then: Why is the Aiman-Shan fleet designed with their godbone upright instead? It is notable that their godbone, unlike most others, actually penetrates entirely through the vessel, rather than having the vessel rest upon the godbone. It may be that this is an attempt to compromise effectiveness in favor of redundancy – it is more LIKELY that SOME of the godbone WILL be damaged at some point due to how much of it is sticking out, but there will always be a critical core of the godbone protected by the ship itself, perhaps allowing it some degree of safety against catastrophic damage. Is this a worthwhile tradeoff? Perhaps, and perhaps not – but after all, naval military engineering is a complex field and many design experiments are conducted on the path to a better fleet. Besides, there may be strategic reasons why their ships are so-designed – something about the nature of their shipyards or their available gods or other resources may favor the vertical godbone design. We cannot say for sure, but no doubt naval attaches worldwide look eagerly to see how well the design is tested in battle.
Thus ends this entirely pointless application of real world military naval engineering principles to sci-fi/fantasy ships that just look really, really cool. Hope you enjoyed it!
I did not enjoy it. It has coarsened my existence. My life is actually worse for having spent time reading it and thinking “maybe the next paragraph won’t be awful” that I could have spent doing literally anything else. Burn in Hell
Where is Puffin Engineer and why are we not being told about Puffin Engineer, he should be the main focus of the comic from now on and when he isn’t in-panel everyone should be asking “Where’s Puffin Engineer?”
Whoever designed, approved those ships needs to be beaten so badly. What kind of moron puts ascetics on a god damn warship, it is giving me a headache. Can you make it less efficient and more costly, no wonder they are loosing the battle
Also, regular-ass battleships from 1945 can lob a shell 20 miles or more. Why the hell are all of these flying, demon powered god bone constructed dreadnoughts at point fuckin’ blank range? Other than to die instantly of course, when Jagganoth does some silly nonsense to obliterate them all at once. Some “supreme sword art” like ULTIMATE GOD DESTRUCTION SWORD TREASURED SAMSARA SWORD TECHNIQUE OF THE SWORD: DIVINE SWORD DANCE OF THE SWORD KISSERS SWORD HEAVEN CUTTING FLOATING SHIP FUCKER NIRIVIKALPA SAMADHI SWORD that is represented by a black panel filled with red swooshes
“In the realm of Indra there is a net, and in the net are hung swords infinite in number, et cetera et cetera roh-dee roh-dee hoop de doo dingle”
The Goddess in the top panel looks really pissed about where they decided to put the ship, and I can’t blame her.
I was hopeful number one would make a return : (
Oh, those once enslaved by the worm!
I have to wonder if they’ve been liberating themselves before Allison was dealing with Gog-a-gog or if her interactions with gog gave them the chance they needed. Haha…. make sure YOU don’t have a worm in your mind telling you it’s your ego folks.
Okay, they are Gog-No-Longer… but who are they now? Or does their lack of individual names imply that Gog-No-Longer is a single split branch of Gog?
Godship Krys looks like the Blackbird from Chrono Trigger with a god statue stapled to it
Feels like Lancer is showing a bit in the ship designs here.
You could do it for 8 more pages? Please do, eventually! I love seeing the stuff you design, wish I could come up with the absurd variety of designs you do.
I love that each faction is a sworn enemy of a specific demiurge.
Mammon was so sad about how he killed all of his kin. But it looks like his bloodline survived somehow, and opposed what he became. I wonder if he would have found comfort in that, it feels somewhat sweet.
I also love how all of them are specifically the groups who resisted the Demiurges.
I have the fear that the characters that Abaddon spend pages introducing are going to be wiped from the sky even before you have time to actually learn their names.
This is pretty pointless because I’m pretty sure the ships were designed via Rule of Cool, but what the heck: An analysis of the naval designs of godships.
Now, broadly speaking, most warships are designed around their main armament – whatever weapon is most powerful and expensive, and thus, which you want to get the most use out of. It is interesting, however, to note that the biggest guns on almost every godship design we can see thus far is placed ABOVEDECKS, on the top of the godship, rather than below, where it might serve a useful purpose as a direct bombardment weapon. Why?
Well, ships in general are actually quite hard to destroy entirely – ships at sea tend to be sunk by having enough holes torn in them that they can no longer keep the water out, or by being battered so often that fires have begun to rage out of control. However, the former isn’t a problem for an airborne godship, and the latter can actually take quite a long time and many shells to actually accomplish. “Mission-killing” by damaging enough critical equipment (such as fire control stations or systems, weaponry, engines, etc.) can happen much sooner, but that can still allow a damaged vessel to limp away from the battle and, if screen by their surviving fleet, back to safe harbor. But how would you go about destroying a godship outright?
Answer: Destroy their means of levitation. Most godships seem to be designed with their godbone, their lifting apparatus, located UNDER the ship, rather than above (the Aiman-Shan fleet seems to be an exception, but even then a significant part of their godbone is located under their craft). This makes sense – placing the godbone above the ship would risk whatever structures holding the godbone to the ship giving away during the stresses of battle and rapid manuever. Placing the godbone underneath ensures that as long as the godbone remains intact, it’s supporting the vessel.
But what if the godbone were damaged by, say, heavy naval artillery? Unable to support its structure anymore, the vessel may very well come to a crash landing, or even depending on which parts were damaged rip itself into pieces from lack of critical support. While one could batter at the superstructure or the main hull of the vessel all day and achieve only minimal results, a good, solid penetrating hit on the godbone has the potential to destroy the entire vessel. Thus, the heaviest guns are placed topside – the expected position of superiority is to sit below the enemy and fire upwards into their godbone, while keeping them from firing on yours.
This has implications for how godship battles play out. A godship may fly high to begin with for the sake of visibility and ground bombardment, but in expected battle against other godships both fleets are likely to go as low to the ground as they feel they can safely go. Rate of safe diving would be an important metric on which to judge a good godship as being able to get below the enemy upon contact could be a critical advantage, and skilled helmsmen capable of scraping the ground without actually colliding would be at a premium – and because of the individual nature of each godship, every such helmsman must get to know their vessel on a deep and intimate level to truly bring out their best. Shells may be designed not to make holes in ships, but instead to blast away as much material off the enemy ship as possible, thus lightening them to the point where they can’t help BUT rise high enough to bring guns to bear on their godbone. There is likely an emphasis on direct fire salvoes vs arcing salvoes intended to hit the enemy’s deck, as direct fire is more likely to blast material off the ship. It’s also not unlikely that godships will heel as much as they can during an engagement towards the enemy, thus shielding their vulnerable godbone as much as possible with the armored bulk of the hull. Cautious captains with what they feel to be the superior fleet are likely to deliberately choose to crashland rather than risk floating away, as if they expect their fleet to still hold the field after the battle it is easier to repair a crash-landed godship than one who had its spine broken – inferior fleet captains are left with a difficult choice of whether to crash and risk capture, or ascend and risk destruction.
The nature of this weapons design also has implications for how ground bombardment is conducted. Firing from directly above would be the most powerful and effective form of ground bombardment, but as we can see this is generally left to secondary batteries. It may be that it is expected that this is sufficient over time if the enemy has no counter. It may also be that the main batteries ARE used in bombardment, but are expected to be done with arcing fire at extreme range – this would be wildly inaccurate, but with the range advantage garnered by height no ground-based fortress would be able to muster any kind of reasonable response. Potentially admirals facing a fortress to be reduced have a choice of either closing to range almost directly above the enemy to fire with more effectively targeted secondary guns at the risk of potentially taking more fire, to their vulnerable godbone even, vs the safer but less effective and more wasteful choice of standing at range and using their main batteries as siege guns.
The question may be asked, then: Why is the Aiman-Shan fleet designed with their godbone upright instead? It is notable that their godbone, unlike most others, actually penetrates entirely through the vessel, rather than having the vessel rest upon the godbone. It may be that this is an attempt to compromise effectiveness in favor of redundancy – it is more LIKELY that SOME of the godbone WILL be damaged at some point due to how much of it is sticking out, but there will always be a critical core of the godbone protected by the ship itself, perhaps allowing it some degree of safety against catastrophic damage. Is this a worthwhile tradeoff? Perhaps, and perhaps not – but after all, naval military engineering is a complex field and many design experiments are conducted on the path to a better fleet. Besides, there may be strategic reasons why their ships are so-designed – something about the nature of their shipyards or their available gods or other resources may favor the vertical godbone design. We cannot say for sure, but no doubt naval attaches worldwide look eagerly to see how well the design is tested in battle.
Thus ends this entirely pointless application of real world military naval engineering principles to sci-fi/fantasy ships that just look really, really cool. Hope you enjoyed it!
I did not enjoy it. It has coarsened my existence. My life is actually worse for having spent time reading it and thinking “maybe the next paragraph won’t be awful” that I could have spent doing literally anything else. Burn in Hell
Wow. Kindly remember, that’s a real person you’re responding to.
If you feel the need to be cruel reply to the spambots instead.
They are naught to me but pixels on a screen and furthermore I don’t care
They are a real person. A real person that you cared enough to attempt to hurt. Please, please be better.
well i liked it. yay
Godship Paraga looks like a nod to Battleship Yamato.
Nobody’s complaining about 10 more pages of this.
Interesting designs are about half the reason I am here. 8 more pages sounds pretty good.
Where is Puffin Engineer and why are we not being told about Puffin Engineer, he should be the main focus of the comic from now on and when he isn’t in-panel everyone should be asking “Where’s Puffin Engineer?”
I kinda want that first one as a pewter christmas tree ornament….
Eight more pages of rag-tag air fleet glory? Yes, please.
Row row row you fleet quickly out to war, merrily, bloodily always so hauntingly, the gods will own no throne.
-Ancient Hymnal sung across the great wheel. Author Unknown to a tune always close to home.
You should absolutely do it for 8 more pages.
WITNESS ME
Whoever designed, approved those ships needs to be beaten so badly. What kind of moron puts ascetics on a god damn warship, it is giving me a headache. Can you make it less efficient and more costly, no wonder they are loosing the battle
Ísn’t it the other way around? The ships were made within the deities’ corpses?
Also, regular-ass battleships from 1945 can lob a shell 20 miles or more. Why the hell are all of these flying, demon powered god bone constructed dreadnoughts at point fuckin’ blank range? Other than to die instantly of course, when Jagganoth does some silly nonsense to obliterate them all at once. Some “supreme sword art” like ULTIMATE GOD DESTRUCTION SWORD TREASURED SAMSARA SWORD TECHNIQUE OF THE SWORD: DIVINE SWORD DANCE OF THE SWORD KISSERS SWORD HEAVEN CUTTING FLOATING SHIP FUCKER NIRIVIKALPA SAMADHI SWORD that is represented by a black panel filled with red swooshes
“In the realm of Indra there is a net, and in the net are hung swords infinite in number, et cetera et cetera roh-dee roh-dee hoop de doo dingle”
Here you can check subhadra yojana status check
check
Gods damn this goes so hard. Coolest aesthetic ever.
See that twig hanging from Queen Maiman-Sor’s belt, probably comes from the late King Pryan-Sor.