LANCER update
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The first playtest update for LANCER, the mech RPG is live. It includes a huge number of changes, clarifications, balancing, an enemies section and a starting module. Grab it here!
The first playtest update for LANCER, the mech RPG is live. It includes a huge number of changes, clarifications, balancing, an enemies section and a starting module. Grab it here!
Minor editing issue: the damage example has the GM roll 2D6 and get a total of 13.
I can’t wait to try this. I currently work as a content editor at SurveyGlory.com, a website which helps connect consumers to paid surveys and customer surveys that provide rewards. And I’m wanting to shut my brain off and do something like this while not at work. Help!
Looking good! My partner is running a game using the system soon, which I’m really looking forward to.
There’s still at least one mistake in the tables: The Orochi AI is listed as requiring a level II licence rather than a level III licence.
Also, the “last argument of kings” reference is used a couple of times in different entries (the siege talent and one of the hacking upgrades at least), which is a little odd.
Thanks again for the blog article. Really looking forward to reading more. Want more.
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