CAIN is now available

Hey all! My new narrative rpg CAIN is now available. I’ve put a ton of work into this in my free time over the last few months (its been my baby project while my daughter was born) and I’m super happy to announce its release. As always, it’s free for all patrons or you can grab it for 10 bucks over at my itch page.
I hope you enjoy checking it out as much as I enjoyed making it. Here’s the store blurb:
Humanity is cursed, host to a roiling psychic sea barely understood or controlled, a phenomenon arising purely from the darkest portions of the human soul. While most humans are blissfully unaware of its presence, others are more sensitive. When it grows wild in these hosts, SINS appear, terrifying supernatural monsters that are anathema to reality itself.
CAIN is the solution, the global supranational shadow organization dedicated solely to the hunting and execution of sins. It’s mission is clear, its purpose steadfast. Is there anything better than a good hunt? Just think, you’re all set to slaughter to your heart’s content.
YOU are an exorcist, a powerful psychic soldier and tool of CAIN, honed and wielded for one purpose:
WIPE OUT THE STAIN
From Tom Bloom (Magnagothica Maleghast/Lancer RPG): a new narrative role playing game about playing psychic death soldiers hunting monstrosities made of human trauma. So it goes.
Includes:
- Rules for making exorcists, powerful psychic soldiers on a campaign of extermination. Nascent monstrosities themselves, they must struggle against the limits of their own expanding powers and bodies.
- Rules for creating sins, psychic abominations created when their hosts’ latent psychic powers burst free of their body, spurred on by trauma and suffering. Unraveling the mysteries behind their birth and the tragic circumstances of their hosts can weaken them and be used as a weapon in the final confrontation, lending equal weight to investigation and combat.
- Rules for running hunts: tense investigations that culminate in a climactic execution scene inside of the lair of the beast
- Character sheets and hunt sheets for easy organization
- Over 150 pages of insanity, art, and stickers with an aesthetic inspired by lo-fi manga, visual collage, and barber beats album covers.
Slash, and slash, and SLASH AWAY. UNTIL IT IS DONE.
Congrats on the baby!
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Congrats on the baby!
Congrats on releasing CAIN! It’s awesome that you worked on it while your daughter was born. I’ll check it out on itch.io, and thanks for keeping it free for patrons too.
That’s amazing—huge congrats on releasing CAIN, especially during such a special time in your life! It really sounds like a project made with passion and dedication. I’m definitely interested in checking it out and seeing what you’ve created!
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I appreciate your take on “CAIN” and its fascinating layers. It reminds me of the unexpected depth found in games like those on ragdollplayground.io, where simplicity meets profound experiences.
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Awesome news about CAIN! It’s really cool to hear you poured so much personal effort into this, especially having it be your ‘baby project’ during such a significant time with your daughter’s birth. That dedication truly shines. Congrats on the release, I’ll definitely check it out on itch. Great that it’s free for patrons!
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This is good and amazing.
An in its classically remdered form!
There’s a really strong creative energy behind this project, especially with how personal it seems—developing it alongside major life moments definitely adds weight to it. The mix of lore, structure, and emotional intensity could also translate well into other creative formats.
The investigative-to-combat structure sounds like a solid gameplay loop, especially with the focus on uncovering tragedy behind each encounter. That kind of layered discovery is what makes narrative systems engaging long-term.